Nazir Doğan Code Blog

What Is Cocos2d-js ?

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About Cocos2d-x

Started in 2010, Cocos2d-x is an open source, cross-platform game engine. It is loaded with powerful features that allow developers to create spectacular games with ease.Using the most recent version of Cocos2D-x you can target Windows, Mac, Linux, iOS and Android.Cocos2d-x framework using C++ language for development.


What is Cocos2d-js ?
Cocos2d-js is game engine port of Cocos2d-x.its targeted web and native games. It's mean its fully cross platform . you can develop HTML5 2d games and native games.Cocos2d-js  using for language  Javascript. Because of this .It can be run browser and native platforms. Even so Cocos2d-js dont losing any power of C++. Because cocos2d-js sources compile to C++ then works like Cocos2d-x games.


Main Features ( I take from Cocos2d-x websites)

  • Support All modern browsers and native platforms
  • Scene management (workflow)
  • Transitions between scenes
  • Sprites and Sprite Sheets
  • Effects: Lens, Ripple, Waves, Liquid, etc.
  • Actions (behaviours):
    • Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
    • Composable actions: Sequence, Spawn, Repeat, Reverse
    • Ease Actions: Exp, Sin, Cubic, Elastic, etc.
    • Misc actions: CallFunc, OrbitCamera, Follow, Tween
  • Assets manager (hot update)
  • Basic menus and buttons
  • Integrated with physics engines: Chipmunk and Box2d
  • Particle system
  • Skeleton Animations: Spine and Armature support
  • Fonts:
    • Fast font rendering using Fixed and Variable width fonts
    • Support for .ttf fonts
  • Tile Map support: Orthogonal, Isometric and Hexagonal
  • Parallax scrolling
  • Motion Streak
  • Render To Texture
  • Touch/Accelerometer on mobile devices
  • Touch/Mouse/Keyboard on desktop
  • Sound Engine support (CocosDenshion library) based on OpenAL or WebAudio on web
  • Integrated Slow motion/Fast forward
  • Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more
  • Resolution Independence
  • Modularized engine for customization
  • Open Source Commercial Friendly: Compatible with open and closed source projects
  • OpenGL ES 2.0 (mobile) / OpenGL 2.1 (desktop) based
  • Full WebGL support and auto canvas fallback


After this post.  I will continue blogging   about Cocos2d-js . You can add my blog to your bookmarks. :)